Gaming: How women behave towards digital games

Intel presented the results of the PGB LATAM survey, for which men and women from Argentina, Colombia and Mexico were interviewed. A [...]

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Intel presented the results of the PGB LATAM survey, for which men and women from Argentina, Colombia and Mexico were interviewed. A total of 3,106, people of which 56% were women between 16 and 54 years old. Within this percentage the following results stand out:

90.8% of those surveyed consider digital games among their best forms of entertainment today. For 68.6% it is their only form of entertainment.

25% claim to have played more during the Covid-19 isolation period compared to other forms of recreation.

97.3% choose their home as their favorite playing place, while 21.2% take advantage of transportation trips to play.

Regarding the chosen platforms, the ranking is led by:

Video game console: 26.5%
Computer: 10.5%
Laptop: 11,5%
Cell phone: 45.3%
Tablet: 3,3%

An interesting fact is that 45.2% of those surveyed who play on PC consider the quality of the equipment components essential to have a good gaming experience. 63.8% use Windows 10 as their operating system

Among the gaming platforms used on PC, the following stand out:

Browser/online games: 34.4%

Platform-specific games (Origin / Battle net / Riot Games): 22.6%

Game distribution platform (Steam / Epic): 15.8%

Games integrated into the operating system (Paciencia / Freecel, etc.): 14.6%

Others: 6.5%

Emulators: 6.2%

For women, the most well-known and popular online games and networks are:

Google Play Games*: 67.6%

PlayStation* Network: 55.2%

Xbox Live*: 53.6%

Nintendo Switch* Online: 38.9%

Game-specific servers (Counter Strike*, Minecraft*, LoL* etc.): 34.8%

Nintendo* Network: 24.8%

In terms of frequency, interesting data was found mainly due to the pandemic framework.

Regarding the frequency of play, they choose:

Daily: 29.2%

3 and 6 days a week: 24.1%

1 time per week:23.6%

On PC specifically:

1 hour: 31.5%

1 and 3 hours: 28.7%

The respondents also responded about their contact and frequency with content about video games.

7.2% report daily, 19.9% ​​a few times a week, 14.7% do so once a week, 20.7% a few times a month, and 19.5% approach this type of content less than once a month.

The most chosen platforms are the following:

YouTube*: 85.1%

Tik Tok: 35.7%

Facebook Gaming*: 31.0%

Twitch*: 25.2%

IGTV*: 14.1%

Twitter*: 11.2%

Among the most viewed content according to those surveyed are:

Gaming Tips and Tricks: 70.2%

Video game reviews and analysis: 50.5%

Lives from other players: 46.6%

News and interviews from industry experts: 28.8%

View games (Let's play), tutorials and complete matches (Long plays or Speedruns): e25.2%

Intel also introduced Intel Alder Lake, the 12th generation of Intel Core processors:

They have a new hybrid architecture with two types of cores that intelligently distribute the workload. If the task is demanding, it goes to a powerful core called P-Core, and if it is not so demanding, it works in the E-core efficiency core.

The high-power cores will be 100% dedicated to the game, while music, streaming, and antivirus, among other programs, will run using the efficiency cores to make the most of the processor's performance.

© Intel Corporation, Intel, the Intel logo and other Intel marks are trademarks of Intel Corporation or its subsidiaries.

*Other names and brands may be claimed as the property of others.

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