Gaming: How women behave towards digital games
Intel presented the results of the PGB LATAM survey, for which men and women from Argentina, Colombia and Mexico were interviewed. A [...]

Intel presented the results of the PGB LATAM survey, for which men and women from Argentina, Colombia and Mexico were interviewed. A total of 3,106, people of which 56% were women between 16 and 54 years old. Within this percentage the following results stand out:
90.8% of those surveyed consider digital games among their best forms of entertainment today. For 68.6% it is their only form of entertainment.
25% claim to have played more during the Covid-19 isolation period compared to other forms of recreation.
97.3% choose their home as their favorite playing place, while 21.2% take advantage of transportation trips to play.
Regarding the chosen platforms, the ranking is led by:
Video game console: 26.5%
Computer: 10.5%
Laptop: 11,5%
Cell phone: 45.3%
Tablet: 3,3%
An interesting fact is that 45.2% of those surveyed who play on PC consider the quality of the equipment components essential to have a good gaming experience. 63.8% use Windows 10 as their operating system
Among the gaming platforms used on PC, the following stand out:
Browser/online games: 34.4%
Platform-specific games (Origin / Battle net / Riot Games): 22.6%
Game distribution platform (Steam / Epic): 15.8%
Games integrated into the operating system (Paciencia / Freecel, etc.): 14.6%
Others: 6.5%
Emulators: 6.2%
For women, the most well-known and popular online games and networks are:
Google Play Games*: 67.6%
PlayStation* Network: 55.2%
Xbox Live*: 53.6%
Nintendo Switch* Online: 38.9%
Game-specific servers (Counter Strike*, Minecraft*, LoL* etc.): 34.8%
Nintendo* Network: 24.8%
In terms of frequency, interesting data was found mainly due to the pandemic framework.
Regarding the frequency of play, they choose:
Daily: 29.2%
3 and 6 days a week: 24.1%
1 time per week:23.6%
On PC specifically:
1 hour: 31.5%
1 and 3 hours: 28.7%
The respondents also responded about their contact and frequency with content about video games.
7.2% report daily, 19.9% a few times a week, 14.7% do so once a week, 20.7% a few times a month, and 19.5% approach this type of content less than once a month.
The most chosen platforms are the following:
YouTube*: 85.1%
Tik Tok: 35.7%
Facebook Gaming*: 31.0%
Twitch*: 25.2%
IGTV*: 14.1%
Twitter*: 11.2%
Among the most viewed content according to those surveyed are:
Gaming Tips and Tricks: 70.2%
Video game reviews and analysis: 50.5%
Lives from other players: 46.6%
News and interviews from industry experts: 28.8%
View games (Let's play), tutorials and complete matches (Long plays or Speedruns): e25.2%
Intel also introduced Intel Alder Lake, the 12th generation of Intel Core processors:
They have a new hybrid architecture with two types of cores that intelligently distribute the workload. If the task is demanding, it goes to a powerful core called P-Core, and if it is not so demanding, it works in the E-core efficiency core.
The high-power cores will be 100% dedicated to the game, while music, streaming, and antivirus, among other programs, will run using the efficiency cores to make the most of the processor's performance.
© Intel Corporation, Intel, the Intel logo and other Intel marks are trademarks of Intel Corporation or its subsidiaries.
*Other names and brands may be claimed as the property of others.
Latest news
Outstanding sector













